// If normal mod, then infect humans if(modeRound == GameModes_Infection || modeRound == GameModes_Multi) { // Infect victim DamageOnClientInfect(cBaseVictim, cBaseAttacker, damageAmount); // Block damage return ACTION_HANDLED; }
// If normal mod, then infect humans if(modeRound == GameModes_Infection || modeRound == GameModes_Multi) { if(fnGetHumans() == 1) // add this return Plugin_Continue; // add this // Infect victim DamageOnClientInfect(cBaseVictim, cBaseAttacker, damageAmount); // Block damage return ACTION_HANDLED; }