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rtxa
Senior Member
Join Date: Mar 2018
Location: Argentina
Old 03-02-2019 , 06:39   Re: Polymorph: Mod Manager
Reply With Quote #958

Quote:
Originally Posted by fysiks View Post
I'm not sure if that was a question or a statement. So, if you set the value at the end of a map, do those new settings get applied on the next map?




Yeah, probably. I've never seen a cvar that used semicolons before and nobody has ever mentioned it here before.
Yes, but I'm afraid when the next map is loaded, that a cfg gets execute and overwrites that value (some owners have set mp_teamlist in server.cfg), so that's why I'm telling you that another place to apply settings will be plugin_precache(). I'm not sure is there is a better method (maybe applying settings after server.cfg gets executed).

Yeah, it's quite regular with Half-Life, most people here use these plugins only for CS 1.6. Also, the parser from game's console works that way, try typing this in console and check results:
Code:
name hgrunt;barney
Code:
name "hgrunt;barney"

Last edited by rtxa; 03-02-2019 at 06:45.
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