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PRoSToTeM@
Veteran Member
Join Date: Jan 2010
Location: Russia, Ivanovo
Old 10-12-2017 , 16:56   Re: RoundStart() bug or not?
Reply With Quote #5

Quote:
Originally Posted by HamletEagle View Post
and you are lucky enough that you got respawned before the task was executed.
Why lucky? They are respawned in the same frame, in the same function (CHalfLifeMultiplay::RestartRound), so any delay will work.

You can catch CleanUpMap (there players are already respawned) https://github.com/s1lentq/ReGameDLL...ules.cpp#L2049 by hooking this line https://github.com/s1lentq/ReGameDLL...rules.cpp#L734. But with regamedll this won't work.
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