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RoundStart() bug or not?
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PRoSToTeM@
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Join Date: Jan 2010
Location: Russia, Ivanovo
10-12-2017 , 16:56 Re: RoundStart() bug or not?
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5
Quote:
Originally Posted by
HamletEagle
and you are lucky enough that you got respawned before the task was executed.
Why lucky? They are respawned in the same frame, in the same function (CHalfLifeMultiplay::RestartRound), so any delay will work.
You can catch CleanUpMap (there players are already respawned)
https://github.com/s1lentq/ReGameDLL...ules.cpp#L2049
by hooking this line
https://github.com/s1lentq/ReGameDLL...rules.cpp#L734
. But with regamedll this won't work.
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