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Bos93
Veteran Member
Join Date: Jul 2010
Old 06-11-2014 , 19:54   Re: Orpheu: Engine PM Functions
Reply With Quote #32

Quote:
Originally Posted by meTaLiCroSS View Post
Does someone can update these function's signatures for stable CS version?
yep

PHP Code:
PM_Init:
    
Win:
        
0x8B,0x44,0x24,0x04,0xA3,"*","*","*","*",0xE8
    Lin
:
        
PM_Init
        
PM_AirMove
:
    
Win:
        
0x83,0xEC,0x20,0xA1,"*","*","*","*",0x8B,0x88,0x68,0x54,0x04
    Lin
:
        
PM_AirMove
        
PM_CatagorizeTextureType
:
    
Win:
        
0x83,0xEC,0x18,0xA1,"*","*","*","*",0x8B,0x48,0x38,0x89,0x4C,0x24,0x0C,0x8B,0x50,0x3C
    Lin
:
        
PM_CatagorizeTextureType
        
PM_CheckFalling
:
    
Win:
        
0x51,0x8B,0x0D,"*","*","*","*",x53,x8B,x81,xD0,"*","*","*",x85,xC0
    Lin
:
        
PM_CatagorizeTextureType
        
PM_CheckVelocity
:
    
Win:
        
0x8B,0x0D,"*","*","*","*",0x56,0x57,0x33,0xFF,0xBE
    Lin
:
        
PM_CheckVelocity
        
PM_CheckWater
:
    
Win:
        
0x83,0xEC,0x10,0xA1,"*","*","*","*",0x8B,0x88,0xBC
    Lin
:
        
PM_CheckWater
        
PM_CheckWaterJump
:
    
Win:
        
0x51,0x8B,0x0D,"*","*","*","*",0x83,0xB9,0xE0,"*","*","*",0xFF
    Lin
:
        
PM_CheckWaterJump    

PM_CreateStuckTable
:
    
Win:
        
0x83,0xEC,0x0C,0xB9,"*","*","*","*",0xD9,0x05,"*","*","*","*",0x56
    Lin
:
        
PM_CreateStuckTable                
        
PM_Duck
:
    
Win:
        
0x81,0xEC,"*","*","*","*",0x53,0x55,0x56,0x8B,0x35
    Lin
:
        
PM_Duck    
        
PM_FlyMove
:
    
Win:
        
0x81,0xEC,"*","*","*","*",0x53,0x8B,0x1D,"*","*","*","*",0x55
    Lin
:
        
PM_FlyMove        

PM_InitTextureTypes
:
    
Win:
        
0xA1,"*","*","*","*",0x81,0xEC,"*","*","*","*",0x55
    Lin
:
        
PM_InitTextureTypes    
        
PM_InitTextureTypes
:
    
Win:
        
0xA1,"*","*","*","*",0x81,0xEC,"*","*","*","*",0x55
    Lin
:
        
PM_InitTextureTypes    

PM_Jump
:
    
Win:
        
0xA1,"*","*","*","*",0x33,0xC9,0x56,0x8B,0x90,0x98,"*","*","*",0x85
    Lin
:
        
PM_Jump    
        
PM_LadderMove
:
    
Win:
        
0x51,0x8B,0x0D,"*","*","*","*",0x83,0xB9,0xE0,"*","*","*",0xFF
    Lin
:
        
PM_LadderMove

PM_Move
:
    
Win:
        
0x8B,0x54,0x24,0x08,0x8B,0x44,0x24,0x04,0x33,0xC9,0xA3
    Lin
:
        
PM_Move    

PM_Physics_Toss
:
    
Win:
        
0x81,0xEC,"*","*","*","*",0xE8,"*","*","*","*",0x8B
    Lin
:
        
PM_Physics_Toss    

PM_PlayerMove
:
    
Win:
        
0x83,0xEC,0x10,0xA1,"*","*","*","*",0x8B,0x4C,0x24,0x14,0x53,0x56,0x57,0x33,0xFF,0x89,0x48,0x04
    Lin
:
        
PM_PlayerMove    

PM_PlayStepSound
:
    
Win:
        
0xA1,"*","*","*","*",0x33,0xC9,0x56,0x8B,0x90,0x98,"*","*","*",0x85
    Lin
:
        
PM_PlayStepSound    

PM_ReduceTimers
:
    
Win:
        
0x51,0x8B,0x0D,"*","*","*","*",0x56,0x33,0xF6,0x8B,0x81,0x94
    Lin
:
        
PM_ReduceTimers        

PM_SpectatorMove
:
    
Win:
        
0x8B,0x15,"*","*","*","*"83,0xEC,0x20,0x8B,0x82,0xFC,0x01,"*","*",0x57
    Lin
:
        
PM_SpectatorMove    

PM_UpdateStepSound
:
    
Win:
        
0xA1,"*","*","*","*",0x83,0xEC,0x1C,0x8B,0x88,0x94,"*","*","*",0x56
    Lin
:
        
PM_UpdateStepSound    

PM_WaterMove
:
    
Win:
        
0x8B,0x15,"*","*","*","*",0x81,0xEC,"*","*","*","*",0x33
    Lin
:
        
PM_WaterMove 
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