Quote:
Originally Posted by KoMiKoZa
Thanks for the link, some of that will sure come in handy.
Although that particular global_filters.cfg from that link still won't make Stripper replace ALL the T2 with T1. "weapon_selection" is only responsible for one group of weapons (aka beginning/whitaker/finale), all the other weapon spawns you see throughout the map are something else.
I know I wrote about that in the previous post but that's the exact problem. That's why I think replacing them by model is the way to go. Might look in another configs, not sure.
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There are 3ways to find entities your looking for.
1:
https://developer.valvesoftware.com/..._L4D2_Entities has like 90% of entities in l4d2.
2:
Open up hammer and decompile the valve maps, //The method i use so i can actively see the entity relevant to the location
https://developer.valvesoftware.com/...compiling_Maps
or
Open the .bsp map-file in NP++ you can look at entities there.
3:
Do a stripper dump and search for entities there.
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