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PC Gamer
Veteran Member
Join Date: Mar 2014
Old 07-06-2021 , 23:36   Re: [TF2] Building Overhaul
Reply With Quote #5

Agreed. Pretty cool plugin.

A couple more notes:
1. cvar for sm_buildingov_max_sentry doesn't seem to work. If I set the limit to be '2', players can still build 3. If I set to 4, players can only build 3, etc.
2. Build and Destroy menu has a nasty habit of disappearing a split second after you select the tool, much faster than the player can select a menu option to build or destroy a building.

Plugin is working but getting errors in error log:
PHP Code:
L 07/08/2021 11:00:55: [SMException reportedInvalid Handle 0 (error4)
L 07/08/2021 11:00:55: [SMBlamingbuildingoverhaul.smx
L 07
/08/2021 11:00:55: [SMCall stack trace:
L 07/08/2021 11:00:55: [SM]   [0ArrayList.Length.get
L 07
/08/2021 11:00:55: [SM]   [1Line 771buildingoverhaul.sp::GetNumObjects
L 07
/08/2021 11:00:55: [SM]   [2Line 687buildingoverhaul.sp::CTFPlayer_BuildObservableEntityList

L 07
/08/2021 10:55:04: [SMException reportedInvalid Handle 0 (error4)
L 07/08/2021 10:55:04: [SMBlamingbuildingoverhaul.smx
L 07
/08/2021 10:55:04: [SMCall stack trace:
L 07/08/2021 10:55:04: [SM]   [0ArrayList.FindValue
L 07
/08/2021 10:55:04: [SM]   [1Line 669buildingoverhaul.sp::CTFPlayer_RemoveObject
L 07
/08/2021 10:55:04: [SM]   [3AcceptEntityInput
L 07
/08/2021 10:55:04: [SM]   [4Line 146buildingspawner.sp::OnClientDisconnect 

Last edited by PC Gamer; 07-08-2021 at 12:26.
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