This is another error, i'll check that out.
EDIT: Weird, i don't have this error. I don't know why this error appears because there's client index check.
Code:
int iClient = GetClientOfUserId( data );
if ( iClient && !IsPlayerAlive( iClient ) )
I can do something like this:
Code:
int iClient = GetClientOfUserId( data );
if ( iClient && IsClientInGame( iClient ) && !IsPlayerAlive( iClient ) )
but i don't think that this is necessary. In fact,
if ( iClient ) replaces
IsClientInGame.
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