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MaloModo
Veteran Member
Join Date: Aug 2008
Old 01-12-2011 , 00:23   Re: [TF2] VS Saxton Hale Mode
#128

Installed this tonight as well and everything seeed to be working fine with extensons, attachables, fast download...round starts after 2 clients join etc. But it seems to be crashing at the end of 2 to perhaps 5 rounds of play. We only tried for 20 mins or so before going back to normal. FYI has someone mentioned all ready would be nice to beable to run outside of normal sourcemod plugins folder. The only errors in log...

L 01/11/2011 - 1978: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 01/11/2011 - 1978: [SM] [0] Line 2199, D:\Programs\Steam\SteamApps\robokymk2\source 2007 dedicated server\tf\addons\sourcemod\scripting\saxtonha le\saxtonhale.sp::SpawnWeapon()
L 01/11/2011 - 1978: [SM] [1] Line 1273, D:\Programs\Steam\SteamApps\robokymk2\source 2007 dedicated server\tf\addons\sourcemod\scripting\saxtonha le\saxtonhale.sp::MakeNoHale()
L 01/11/2011 - 199:21: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. You may have hit Bug 18.
Which I understand has to do more with tf2items? Would it be crashing server?

PS totally unrelated for some reason when switched to arena map it didn't seem to trigger the arena_mapcycle as set in config_arena which is alittle annoying as would like to beable to switch b/w the two configs.

Last edited by MaloModo; 01-12-2011 at 00:26.
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