A.Explosion Damage.
Code:
// Lasermine explosion radius. (Float value!)
amx_ltm_explode_radius "320.0"
// Lasermine explosion damage. (on center)
amx_ltm_explode_damage "100"
2.amx_ltm_realistic_detail
will check later.
3.client check
It has been changed significantly since 023.
PHP Code:
// is user?
if (!(pev(iTarget, pev_flags) & (FL_CLIENT | FL_FAKECLIENT | FL_MONSTER)))
continue;
// is dead?
if (!is_user_alive(iTarget))
continue;
// Hit friend and No FF.
if (!is_valid_takedamage(iOwner, iTarget))
continue;
// is godmode?
if (lm_is_user_godmode(iTarget))
continue;
__________________