Quote:
Originally Posted by Neuro Toxin
Try SOLID_BSP with COLLISION_GROUP_INTERACTIVE
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not working( i still can walk through this
I noticed a strange thing that when I shoot not in the model, the callback OnTakeDamage still works, it stops only when I start shooting on the other side of the map, probably collision group is wrong
May be wrong order (SetEntProp before DispatchSpawn or opposite), is it important?