View Single Post
Author Message
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 10-06-2020 , 13:27   [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b [PATCHED]
Reply With Quote #1

NOT required. Patched by Valve.

Not actual. Problem is solved. Fix is in this post: https://forums.alliedmods.net/showpo...1&postcount=19

Same as reported by: ProjectSky here.

Quote:
Originally Posted by ProjectSky View Post
This crash happens every day on my server
https://crash.limetech.org/sjm727nci6ej
https://crash.limetech.org/oyjli3uidnx6
https://crash.limetech.org/xzv2flvjgwnz
https://crash.limetech.org/o5vs6b72kskv
https://crash.limetech.org/sjm727nci6ej

Code:
0	server_srv.so!CMoveableCamera::FollowTarget() + 0x3b
1	server_srv.so!CBaseEntity::PhysicsDispatchThink(void (CBaseEntity::*)()) + 0xae
2	server_srv.so!CBaseEntity::PhysicsRunSpecificThink(int, void (CBaseEntity::*)()) + 0xb9
3	server_srv.so!CBaseEntity::PhysicsRunThink(CBaseEntity::thinkmethods_t) + 0x42
4	server_srv.so!CBaseEntity::PhysicsNoclip() + 0xcd
5	server_srv.so!CBaseEntity::PhysicsSimulate() + 0xa9c
6	server_srv.so!Physics_SimulateEntity(CBaseEntity*) + 0x15a
7	server_srv.so!Physics_RunThinkFunctions(bool) + 0x2aa
8	server_srv.so!CServerGameDLL::GameFrame(bool) + 0x949
9	sourcemod.2.l4d2.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func [sourcemod.cpp:54 + 0xd]
Windows call stack:

Code:
0	server.dll + 0x347467
1	server.dll + 0x142072
2	server.dll + 0x14c42c
3	server.dll + 0x14c48a
4	server.dll + 0x143370
5	server.dll + 0x14cc27
6	server.dll + 0x144254
7	server.dll + 0xedd7b
8	sourcemod.2.l4d2.dll!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool) [sourcemod.cpp:54 + 0xa3] 
9	engine.dll + 0x124577
This time I installed all available exploit fixes and precachers.
Last events:

Quote:
L 10/06/2020 - 15:08:09: EVENT_HAPPENED :: (Pre ) :: "player_spawn"
L 10/06/2020 - 15:08:09: EVENT_HAPPENED :: (POST) :: "player_spawn"
L 10/06/2020 - 15:08:09: EVENT_HAPPENED :: (Pre ) :: "bot_player_replace"
L 10/06/2020 - 15:08:09: EVENT_HAPPENED :: (POST) :: "bot_player_replace"
L 10/06/2020 - 15:08:09: EVENT_HAPPENED ---> "player_disconnect". Client: 4 (Zoey). Team: 1
L 10/06/2020 - 15:08:09: {Forward} OnClientDisconnect. Client: 4. InGame? 1
L 10/06/2020 - 15:08:09: EVENT_HAPPENED :: (Pre ) :: "player_team"
L 10/06/2020 - 15:08:09: EVENT_HAPPENED :: (POST) :: "player_team"
L 10/06/2020 - 15:08:09: EVENT_HAPPENED :: (Pre ) :: "pounce_end"
L 10/06/2020 - 15:08:09: EVENT_HAPPENED :: (POST) :: "pounce_end"
L 10/06/2020 - 15:08:09: {Forward} OnClientDisconnect_Post. Client: 4
#Game_srv.so loaded for "Left 4 Dead 2"
Server is hibernating
Events are much likely actions from !join (return from afk) which is handled by multislots in my case.

Plugins list
Spoiler


Any thoughts?
Attached Files
File Type: txt events.txt (38.3 KB, 354 views)
__________________
Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
[My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]

Last edited by Dragokas; 08-22-2023 at 17:04.
Dragokas is offline