I would even use
PHP Code:
public plugin_precache( ) {
new szMap[ 32 ];
get_mapname( szMap, 31 );
if( equal( szMap, "de_survivor" ) ) {
create_entity( "env_snow" );
new szModel[32], ent = -1;
while((ent = find_ent_by_class(ent, "env_sprite")) != 0) {
entity_get_string(ent, EV_SZ_model, szModel, 31);
if(equal(szModel, "sprites/snow.spr") || equal(szModel, "sprites/flare1.spr"))
remove_entity( ent );
}
}
}
Or even filetring when env_sprite spawns :d
Quote:
Originally Posted by ingmar13
don't make fun of 3D_mike!
|
We already did. ;)
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