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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 05-22-2009 , 11:11   Re: de_survivor map fix
Reply With Quote #8

I would even use
PHP Code:
public plugin_precache( ) {
    new 
szMap32 ];
    
get_mapnameszMap31 );
    
    if( 
equalszMap"de_survivor" ) ) {
        
create_entity"env_snow" );
        
        new 
szModel[32], ent = -1;

        while((
ent find_ent_by_class(ent"env_sprite")) != 0) {
            
entity_get_string(entEV_SZ_modelszModel31);

            if(
equal(szModel"sprites/snow.spr") || equal(szModel"sprites/flare1.spr"))
                
remove_entityent );
        }
    }

Or even filetring when env_sprite spawns :d

Quote:
Originally Posted by ingmar13 View Post
don't make fun of 3D_mike!
We already did. ;)
__________________

Last edited by xPaw; 05-22-2009 at 11:16.
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