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joropito
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Join Date: Mar 2009
Location: pfnAddToFullPack
Old 12-20-2009 , 09:45   Re: BlockMaker Framework
Reply With Quote #14

Quote:
Originally Posted by xPaw View Post
Damn I was working on the same thing. But as i see your API is not so finished, it doesnt have params, renderings, and such crap
I made a simple api to let block developers make their own customizations at bloc/plugin side.
The core of this framework is to forward to another plugins the main calls (think, pre/postthink, etc).
At this time I only have in mind those that I show in the main post, but this could be grow at demand.
For example you can even change some rendering at block_Spawn call

Quote:
Originally Posted by cikjam View Post
Woudln't it be easier with a menu? Instead of always going to console or binding like 10 keys.
As I said in main post, menu will be done as an external plugin, but will be made.
I'm going to extend the API to let full interact with this plugin.

Quote:
Originally Posted by ConnorMcLeod View Post
I hope it's the end of all those threads about bcm help.
I hope this version si gonna be the official and unique version used.
I hope so

Quote:
Originally Posted by grimvh2 View Post
A little competition cant harm right?
What's the sense to that? I don't think this is for search who has better ideas or not, I think this is for helping people.
I appreciate anyone who wants to join this challenge to help people with ideas, knowledge even with documentation (the most tedious task)

Quote:
Originally Posted by cikjam View Post
Btw, make the glass not break when you walk on it. Only break when u stab it.
As I said, those are only examples.
I could release a new version, even you may have a cvar in bmfw_glass to allow people choose between break/non-break glass block.


Approvers/Moderators
Is there a way to have the include file in webcompiler?
I saw that a few other plugins have it.

Thanks all
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Last edited by joropito; 12-20-2009 at 09:49.
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