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leonardo martinez
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Join Date: Jun 2014
Old 04-20-2021 , 22:05   Re: [request] [L4D2] Tankhud Panel Enhanced
Reply With Quote #8

Quote:
Originally Posted by Marttt View Post
Jump Rock I don't know what means, and frustration time doesn't help much (IMO)
I don't know what Jump Rock is either. The time that appears next to the percentage of frustration is the time that the tank has been in play, just watch the video that is left in the first post.

Quote:
Originally Posted by Tank Rush View Post
I still don't know what function Jump Rock plays. Maybe it's the tank's Haymaker but I'm not sure, it would be nice to change "Jump Rock" to "Speed" to show the tank's speed.
Something like this for example:

Server #1 :: Tank HUD
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Punches: 0 | Rocks: 0 | Props: 0
⠀⠀⠀⠀⠀Total Damage: 0
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Control: Player (1st)
Health: 6000 / 100%
Speed: 0
Frust: 100%
Instead of "Speed" why not "Spawn" and move the time that is next to the percentage of frustration in another line of the panel? I think it would be better that way, that way we will know how long the tank has been alive.

Server Test #1 :: Tank HUD
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Punches: 0 | Rocks: 0 | Props: 0
⠀⠀⠀⠀⠀Total Damage: 0
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Control: Player (1st)
Health: 6000 / 100%
Spawn: 00:00
Frust: 100%

Quote:
Originally Posted by Tank Rush View Post
I request to change the Tank HUD Panel.
Here is a video demonstration
In one of the videos on the Youtube channel Noskillch, I found another panel where it shows the amount and damage of the Punches, Rocks and Objects. An example, if the punches and rocks generate a damage of 24, and the objects 1200 (I do not know exactly how much damage it does) then the panel would be something like this:

https://www.youtube.com/watch?v=7U2W...nnel=noskillch

Server Test #1 :: Tank HUD
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Punches: 2 | Rocks: 1 | Props: 4
dmg: 48 ⠀⠀| dmg: 24 | dmg: 4800
⠀⠀⠀⠀⠀Total Damage: 4872
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Control: Player (1st)
Health: 6000 / 100%
Spawn: 04:12
Frust: 100%
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