Quote:
Originally Posted by KyleS
I don't think so, but it's been many years so if there are new functions take a look and let me know.
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A bit of googling resulted in this:
https://github.com/Facepunch/Facepun...mmatchmaking.h
Code:
// lobby type description
enum ELobbyType
{
k_ELobbyTypePrivate = 0, // only way to join the lobby is to invite to someone else
k_ELobbyTypeFriendsOnly = 1, // shows for friends or invitees, but not in lobby list
k_ELobbyTypePublic = 2, // visible for friends and in lobby list
k_ELobbyTypeInvisible = 3, // returned by search, but not visible to other friends
// useful if you want a user in two lobbies, for example matching groups together
// a user can be in only one regular lobby, and up to two invisible lobbies
};
and this:
Code:
struct LobbyEnter_t
{
enum { k_iCallback = k_iSteamMatchmakingCallbacks + 4 };
uint64 m_ulSteamIDLobby; // SteamID of the Lobby you have entered
uint32 m_rgfChatPermissions; // Permissions of the current user
bool m_bLocked; // If true, then only invited users may join
uint32 m_EChatRoomEnterResponse; // EChatRoomEnterResponse
};
https://raw.githubusercontent.com/al...mmatchmaking.h
I guess thats not useful in any way?