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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 12-07-2018 , 17:05   Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts
Reply With Quote #8

04-18-07 , 07:28 AM Re: Changing the max entity limit?
Originally Posted by Alfred Reynold
Alrighty, I have added a "-num_edicts <x>" command line option to the HL1 engine.






-num_edicts <variable>

- Sets the entity limit for map/game entities (not temporary entities, which is still locked to 500). 900 is default. 4096 is a good limit, beyond that seems to cause hunk_alloc errors[confirm]. Both clients and servers need matching values for best compatibility[confirm].


Good luck getting all the flybynight type clients to conform! I haven't played with EntMod for years! Server *cough* passwords.
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