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FATAL ERROR (shutting down): ED_Alloc: no free edicts
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
12-07-2018 , 17:05 Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts
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04-18-07 , 07:28 AM Re: Changing the max entity limit?
Originally Posted by Alfred Reynold
Alrighty, I have added a "-num_edicts <x>" command line option to the HL1 engine.
Quote:
alfred-valve commented on Feb 18, 2013
I added support for an "edicts" key in the liblist.gam, mods can use that to make sure both the client and server are in sync. For server side only mods you need to keep the entity count the same as the default client you are trying to use.
-num_edicts <variable>
- Sets the entity limit for map/game entities (not temporary entities, which is still locked to 500). 900 is default. 4096 is a good limit, beyond that seems to cause hunk_alloc errors[confirm]. Both clients and servers need matching values for best compatibility[confirm].
Good luck getting all the flybynight type clients to conform! I haven't played with EntMod for years! Server *cough* passwords.
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