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[L4D2]Tank commando resistance to weapons
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Maur0
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Join Date: Aug 2020
05-07-2021 , 15:09 [L4D2]Tank commando resistance to weapons
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Hello, I would like to know if there is a possibility of creating a plugin that allows adding some commands that modify the damage factor that the Tank receives in different weapons. For example, the automatic shotguns and the grenade launcher already have theirs:
z_tank_autoshotgun_dmg_scale 0.85
// Benelli and Spas DMG factor
z_tank_grenade_launcher_dmg_scale 3.0
// Grenade Launcher DMG factor
If it were possible to add some commands for the other weapons and thus give better resistance or vulnerability to the Tank.
z_tank_pistols_dmg_scale 0.85
z_tank_smg_dmg_scale 0.65
z_tank_shotgun_dmg_scale 0.5
z_tank_rifles_dmg_scale 0.65
z_tank_snipers_dmg_scale 0.75
z_tank_m60_dmg_scale 0.75
The values are as an example more or less. But if they arrive, a better balanced value has occurred, the better.
More than that and I hope it is a possibility, since it is something very useful to balance the Tank with different damages and that occurred to me because of the Killing Floor 2 game where each Zeds have resistances and vulnerabilities in different weapons.
Thank you for your attention.
Last edited by Maur0; 07-29-2023 at
14:30
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