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So valve has made access for everyone to grab weapons.
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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
08-01-2015 , 04:27 Re: So valve has made access for everyone to grab weapons.
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Quote:
Originally Posted by
Potato Uno
You can kill the weapon entity by checking for tf_dropped_weapon on OnEntityCreated().
You can check the weapon's attributes using tf2attributes and its def index or whatever from the netprops.
Otherwise I don't know.
I tried seem impossible to get the attribs on.
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