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GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-03-2011 , 14:13   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #436

I used the code from your cfg for throwables, and now i can confirm, the teams do not get equal placement throwables.

example: i used 2 of each per map. swamp fever map 1, tnak came early, before the ferry, one team found a molly in the first house you can enter, the garage or wahtever it is. the other team did not have a molly there.

Last edited by GanjaStar; 01-04-2011 at 00:36.
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