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[L4D2] Standardized Revamp Structure (srsmod)
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GanjaStar
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Join Date: Jun 2009
01-03-2011 , 14:13 Re: [L4D2] Standardized Revamp Structure (srsmod)
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436
I used the code from your cfg for throwables, and now i can confirm, the teams do not get equal placement throwables.
example: i used 2 of each per map. swamp fever map 1, tnak came early, before the ferry, one team found a molly in the first house you can enter, the garage or wahtever it is. the other team did not have a molly there.
Last edited by GanjaStar; 01-04-2011 at
00:36
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