Quote:
Originally Posted by GTAmama16
so if i use it and type exec gamemode_competitive_server.cfg in my server.cfg
even the update validate the server files it wont get set to default ?
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Why you would do that ?
CSGO devs have made own game mode settings: gamemode_competitive.cfg
which over take cvars what you change in server.cfg.
So, CSGO devs made also override config file: gamemode_competitive_server.cfg
to over take cvars what gamemode_competitive.cfg change.
You can read/look from gamemodes.txt
Code:
...
"competitive"
{
"value" "1"
"nameID" "#SFUI_GameModeCompetitive"
"descID" "#SFUI_GameModeCompetitiveDesc"
"descID_List" "#SFUI_GameModeCompetitiveDescList"
"uid" "2"
"maxplayers" "10"
"show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
"show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$800" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
}
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "gamemode_competitive.cfg"
"exec" "gamemode_competitive_server.cfg"
}
// Map groups for offline modes
"mapgroupsSP"
{
"random_classic" "0"
// Active Duty maps
...
*edit
here more
https://developer.valvesoftware.com/...ual_server.cfg
more
Thread:
CSGO server cfg file hierarchy
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