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soduka
New Member
Join Date: Dec 2015
Old 12-31-2015 , 15:36   Re: mappers need help please
Reply With Quote #5

really i am sorry bro u have to be patient with me

look actually i learning making map by valve hammer on youtube so i do what i want exactly and when save it i got that error ...anyway

now i think everything you would ask me about is new for me so please just tell e how to do that Output log


i don't know if you mean when i run map i got this

Code:
** Executing...
** Command: Change Directory
** Parameters: E:\GAMES\COUNTER


** Executing...
** Command: Copy File
** Parameters: "C:\Users\SODUKA\Desktop\soduka.map" "C:\Users\SODUKA\Desktop\MA maps\soduka.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "C:\Users\SODUKA\Desktop\MA maps\soduka"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Users\SODUKA\Desktop\MA maps\soduka.map
CreateBrush:         0...Entity 0, Brush 0: A 'Unknown Class' @(0,0,0) has a coplanar plane at (128, -256, 128), texture B_CP_V41N
Entity 0, Brush 3: A 'Unknown Class' @(0,0,0) has a coplanar plane at (768, -339, 128), texture B_CP_V41N
Entity 0, Brush 4: A 'Unknown Class' @(0,0,0) has a coplanar plane at (128, -1280, 128), texture B_CP_V41N
1...Entity 0, Brush 7: A 'Unknown Class' @(0,0,0) has a coplanar plane at (768, -1280, 128), texture B_CP_V41N
2...3...4...5...6...7...8...9... (0)
CSGBrush:            0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \games\counter\cstrike\fisgbk.wad
Using WAD File: \games\counter\cstrike\cstrike.wad
Using WAD File: \games\counter\cstrike\cs_assault.wad
Using WAD File: \games\counter\cstrike\cs_havana.wad
Using WAD File: \games\counter\cstrike\cs_dust.wad
Using WAD File: \games\counter\cstrike\cs_office.wad
Using WAD File: \games\counter\cstrike\de_airstrip.wad
Using WAD File: \games\counter\cstrike\de_storm.wad
Using WAD File: \games\counter\cstrike\de_vertigo.wad
Using WAD File: \games\counter\cstrike\torntextures.wad
Using WAD File: \games\counter\cstrike\breakfloor.wad
Using WAD File: \games\counter\cstrike\de_vegas.wad
    0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Users\SODUKA\Desktop\MA maps\soduka"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing C:\Users\SODUKA\Desktop\MA maps\soduka.prt
    0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "C:\Users\SODUKA\Desktop\MA maps\soduka"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
  84 portalleafs
 222 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9... (0)
LeafThread:          0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 44
visdatasize:964  compressed from 924
  0.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "C:\Users\SODUKA\Desktop\MA maps\soduka"

qrad.exe v 1.5 (Apr  6 2000)
----- Radiosity ----
2 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

459 faces
85243 square feet [12275110.00 square inches]
4520 patches after subdivision
11 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9... (1)
visibility matrix:   1.2 megs
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9... (1)
MakeScales:          0...1...2...3...4...5...6...7...8...9... (1)
transfer lists:   9.3 megs
SwapTransfersTask:   0...1...2...3...4...5...6...7...8...9... (0)
GatherLight:         0...1...2...3...4...5...6...7...8...9... (0)
	Bounce #1 added RGB(301299, 277275, 181632)
FinalLightFace:      0...1...2...3...4...5...6...7...8...9... (0)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              6/400          384/25600    ( 1.5%)
planes            504/32767      10080/655340   ( 1.5%)
vertexes          576/65535       6912/786420   ( 0.9%)
nodes             173/32767       4152/786408   ( 0.5%)
texinfos           51/8192        2040/327680   ( 0.6%)
faces             459/65535       9180/1310700  ( 0.7%)
clipnodes         541/32767       4328/262136   ( 1.7%)
leaves            112/8192        3136/229376   ( 1.4%)
marksurfaces      516/65535       1032/131070   ( 0.8%)
surfedges        2174/512000      8696/2048000  ( 0.4%)
edges            1090/256000      4360/1024000  ( 0.4%)
texdata          [variable]        312/2097152  ( 0.0%)
lightdata        [variable]     108531/2097152  ( 5.2%)
visdata          [variable]        964/2097152  ( 0.0%)
entdata          [variable]       6178/131072   ( 4.7%)
=== Total BSP file data space used: 170285 bytes ===
    3 seconds elapsed

Last edited by soduka; 12-31-2015 at 15:38.
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