Quote:
Originally Posted by Powerlord
Did you look at asherkin's source code right above his question?
It's calling GetPlayerResourceEntity(), which returns the entity index of the game-specific child of CPlayerResource... which controls the scoreboard.
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I saw his code, but cam0 talks about m_iFrags as if he could be getting that value from the resource manager, which he can't (it must be m_iScore). Thanks for pointing that out. I did change/correct/clarify my post.
Red
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