Quote:
Originally Posted by Benoist3012
So m_iScore work too?
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m_iScore is a netprops in the resource manager in CSS/GO, but its datamaps equivalent is m_iFrags for the player, in CS. So if your game is CS, using Asherkin method with "m_iScore" should work.
If you were to get m_iFrags on the resource manager it would not work as it doesn't have that netprop (in CSS/GO at least). However, in CSS at least, they (m_iFrags @ the player entity and m_iScore @ resmanager) represent the same value by default (while CSGO has m_iKills as netprops which I didn't test, which could be replacing CSS m_iScore; while m_iScore would now really represent the player score).
Red
edit :
Quote:
Originally Posted by Black-Rabbit
I will beleive it just the scoreboard that get refresh more rarely but the value itself should be accurate (I might be wrong)
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AFAIK the "Think" of the scoreboard (being the resource manager) is about ~1 to 4 times a second in CSS; so you better change the datamap if you want to set/get non-ping values.
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