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Powerlord
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Join Date: Jun 2008
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Old 05-30-2013 , 11:22   Re: [Tutorial] Creating brush entities
Reply With Quote #52

Quote:
Originally Posted by friagram View Post
You can scale prop_physics objects, you just have to do it before you activate them.
If you use this method on large/complex objects, it will lag the server as it does the calculation.
If you kill the entity (Acceptentiyinput(ent, "kill)) without setting the model scale back to 1.0, it will crash your server.

If you scale it after you activateentity the server will use the physics of the prescaled model.

Your best bet is to make the thing nonsolid, and parent it to something that is.
prop_physics is a point entity, not a brush entity.
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