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SourceMod Moderator
Join Date: Mar 2015
Old 04-30-2017 , 15:18   Re: Development Roundup and More!

Originally Posted by psychonic View Post
  • Create "Source2Mod", porting SourceMod to Source2, dropping support for Source(1) in that copy. Clean up APIs and make Source2 a first-class citizen. The majority of scripts would break, but the familiar SourcePawn language and non-engine APIs would stay the same.
I feel that "SourceMod 2" would roll off the tongue a little easier.

It's refreshing to hear some of the ideas moving forward about SourceMod, but I'd also like to know more about the direction of SourcePawn itself. Any info/updates on that?
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