Originally Posted by psychonic
- Create "Source2Mod", porting SourceMod to Source2, dropping support for Source(1) in that copy. Clean up APIs and make Source2 a first-class citizen. The majority of scripts would break, but the familiar SourcePawn language and non-engine APIs would stay the same.
I feel that "SourceMod 2" would roll off the tongue a little easier.
It's refreshing to hear some of the ideas moving forward about SourceMod, but I'd also like to know more about the direction of SourcePawn itself. Any info/updates on that?