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WATCH_DOGS UNITED
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Join Date: Nov 2020
Old 01-18-2021 , 15:43   Re: Starting Weapons Deluxe v1.0
Reply With Quote #6

Quote:
Originally Posted by tarsisd2 View Post
this plugin might be usefull for those who use normal hlds

in regame, you can set weapons using only cvars
We will try this later, ok;

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Here are some "bugs" that are not the plugin itself for CodeMasters to know (AMXMod X v1.8.2):

when we define:

PHP Code:
cs_set_user_armor (iPlayer100CS_ARMOR_VESTHELM); 
there is no difference when we define:

PHP Code:
cs_set_user_armor (iPlayer1000CS_ARMOR_VESTHELM); 
the HUD shows the difference but the player is as vulnerable with 1000 as with 100, that is, strangely when we define 200 as the VIP, it is not equal to the resistant protection of the VIP -> This in any plugin you test.


It is an error of "AMX Mod X". Here is a link for 5 attempts to make the vesthelm to protect correctly, all failed: DOWNLOAD


The number of shots to kill does not change in any attempts.

Changing the VESTHELM quantity only takes effect with the MPNumb realistic_armor plugin

But it still won't resist AWP shots, as it works based on the player's health.


Another "AMXMod X" bugs:


1 - If you set starting health using Ham_Spawn or HLTV only our player obeys the function and the bots continue with 100, this in as many ways as possible you try to get the players. This only really works if you use ResetHUD event, just like we did.

2 - In the random weapons function for all players to use the same random weapon, both random(MAX) and random_num( A , B ) functions are apparently having an error in the delivery of the shield when at the end of the current round our player is alive and the others are dead; when the new round begins only those who were dead are receiving shields. No other item has this error, only shield.

Last edited by WATCH_DOGS UNITED; 02-01-2021 at 16:10. Reason: random(MAX) = 0 to MAX
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