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ShanXin
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Join Date: May 2010
Old 03-31-2011 , 21:26   Re: [L4D & L4D2] Hats
Reply With Quote #8

Quote:
Originally Posted by Silvers View Post
@ShanXin Tomorrow I'll release an update which lets you not wear hats (by sm_hatoff command). Do you want the hat visible automatically when you go into thirdperson / smoked etc? It's a good idea but maybe long, will have into it.

@bzellinger I used hammer to view the models. Basically create a map, add a prop entity and when you select a model and click ok, it shows the full path.

I made and tested this on L4D2 only so I assume some models will be missing when used in L4D1... if someone could post an L4D1 specific config that would be greatly appreciated.
Yeah, so you can see you're own hat
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