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Accelerator
Senior Member
Join Date: Dec 2010
Location: Russia
Old 12-06-2016 , 06:45   Re: [L4D2] Charger Power - Objects Glow (1.1) [02-Jun-2012]
Reply With Quote #23

The backlog caused by the fact that the function did not have time to execute (on the event player_death). By passing this plugin there are other plugins that also something that is carried out in this tick. I have solved this problem function RequestFrame. Now there is no backlog.

If you return the function SDKHooks_SetTransmit, then the object will not visible to the players who are not the Charger, if follow your glow installation method on objects

Last edited by Accelerator; 12-06-2016 at 06:49.
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