The backlog caused by the fact that the function did not have time to execute (on the event player_death). By passing this plugin there are other plugins that also something that is carried out in this tick. I have solved this problem function RequestFrame. Now there is no backlog.
If you return the function SDKHooks_SetTransmit, then the object will not visible to the players who are not the Charger, if follow your glow installation method on objects