PHP Code:
#include <smlib>
#include <sdktools>
void RemoveKnife(int iClient)
{
int iKnife = GetPlayerWeaponSlot(iClient, CS_SLOT_KNIFE);
if(iKnife != -1)
{
char sName[32];
GetEntityClassname(iKnife, sName, sizeof sName);
Client_RemoveWeapon(iClient, sName);
}
}