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[L4D1 & L4D2] Projectile Hittable [v1.0.8 | 05-March-2022]
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Marttt
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Join Date: Jan 2019
Location: Brazil
10-30-2020 , 14:01 Re: [L4D1 & L4D2] Projectile Hittable [v1.0.1 | 16-October-2020]
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I can make a cvar enabling back the molotov to burn the "ground", the only problem is during my tests, after you hit the Molotov, it instantly creates an inferno on the ground. Depending on how high the Molotov is, seems a bit unrealistic.
Do you think it fits what you want?
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