PHP Code:
public Action: OnDamage( victim, &attacker, &inflictor, &Float:damage, &damagetype ) {
new String:sWeapon[64];
GetClientWeapon(attacker, sWeapon, sizeof(sWeapon));
if( StrEqual( sWeapon, "weapon_molotov" ) ) {
damage = 0.0;
return Plugin_Changed;
}
if( StrEqual( sWeapon, "weapon_hegrenade" ) ) {
damage = 0.0;
return Plugin_Changed;
}
if( StrEqual( sWeapon, "weapon_incgrenade" ) ) {
damage = 0.0;
return Plugin_Changed;
}
if( StrEqual( sWeapon, "weapon_knife" ) ) {
damage = 0.0;
return Plugin_Changed;
}
return Plugin_Continue;
}
should work
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