wow, kadet, your implementation method of vehicle became even more interesting.
Appreciate you for answers, and, still want to know:
Quote:
Originally Posted by Dragokas
I don't quite understand, edit model in 3ds max for what purpose? - support physics?
And, about hitbox damage redirection, do you think forwaring damage position to SDKHooks_TakeDamage() will be enough to emulate it correctly?
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however, with 0.0001% scaling, I think your original client already lose such term as damage coordinates
Silvers, thank you for info. Need to investigate it. Do you know what concete model doesn't cause glow inheritance?
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