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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 09-16-2019 , 15:05   Re: [TF2] CP maps ending on map time end, not round time end
Reply With Quote #2

5CP and CTF are intentionally designed to work this way, starting a Sudden Death round if the team scores are tied (and the server is configured to do Sudden Death).

A/D CP shouldn't be doing this, though... A/D CP is supposed to use the same rules as Payload, where the map doesn't change until the current round+ ends.

Does this happen on every A/D CP map, or just a specific one?

+For Payload and A/D CP, multi-stage maps consider a single round to be until BLU wins all stages or RED wins any stage. For PLR and TC, it considers a round to be completion of any stage regardless of whether the scores were adjusted.

Edit:

Forgot to mention that you can use a plugin such as berni's Map configs with prefix support to use slightly different configs for different map types. Maybe make certain map types have a round limit rather than a time limit. If you do this, don't forgot to set mp_timelimit and mp_maxrounds in every configuration, even if you're setting one of them to 0.
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Last edited by Powerlord; 09-16-2019 at 15:10.
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