Quote:
Originally Posted by MAGNAT2645
Is there any way to include ConfigMap to Voice Changer? I just don't want to use KeyValues loop every time NormalSoundHook is called.
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yes! you gotta compile it with Voice Changer. I also want to add that ConfigMap is loop-friendlier than KeyValues since all you need to do get a specific section and iterate that section, here's an example of what I mean from
VSH2 which uses ConfigMap:
Code:
static char download_keys[][] = {
"downloads.sounds",
"downloads.models",
"downloads.materials"
};
for( int i; i<sizeof(download_keys); i++ ) {
ConfigMap download_map = g_vsh2.m_hCfg.GetSection(download_keys[i]);
if( download_map != null ) {
for( int n; n<download_map.Size; n++ ) {
char index[10];
Format(index, sizeof(index), "%i", n);
int value_size = download_map.GetSize(index);
char[] filepath = new char[value_size];
if( download_map.Get(index, filepath, value_size) ) {
switch( i ) {
case 0: PrepareSound(filepath);
case 1: PrepareModel(filepath);
case 2: PrepareMaterial(filepath);
}
}
}
}
}
Have it iterate over an array of keys that map to a section, grab that section, and iterate over it as needed
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