Quote:
Originally Posted by Bacardi
Users need avoid using OnGameFrame and OnPlayerRunCmd, if you not have a clue how those works.
Event repeating timer with 0.1 seconds is better solution.
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It doesn't seem to be a good one in this situation, they seem to want to emulate strafing. For more precise results, something that runs every frame is needed.
"SimulateStrafingTickrate()"
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