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Lt.RAT
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Join Date: Sep 2008
Location: Russia Yekaterinburg
Old 05-11-2010 , 15:30   Re: Orpheu: Engine PM Functions
Reply With Quote #18

Yeah, i`ve confronted with vec3_t problem when tried to write signature.
vec3_t is vec_t[3] and vec_t is float.
I`ve tried and tested Vector instead of vec3_t and found that it works. And used in that declaration Vector instead of vec3_t.

Quote:
Originally Posted by lazarev View Post
Can someone make a sig for PM_DropPunchAngle?
Quote:
Originally Posted by Arkshine View Post
You can't hook it:
- It's integrated into PM_CheckParamters()
The only one thing we can do - emulate code of function.


I have a question: How to use pmove->PM_PlayerTrace and all other funcs in playermove_t?

Last edited by Lt.RAT; 05-11-2010 at 15:40.
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