Yeah, i`ve confronted with vec3_t problem when tried to write signature.
vec3_t is vec_t[3] and vec_t is float.
I`ve tried and tested Vector instead of vec3_t and found that it works. And used in that declaration Vector instead of vec3_t.
Quote:
Originally Posted by lazarev
Can someone make a sig for PM_DropPunchAngle?
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Quote:
Originally Posted by Arkshine
You can't hook it:
- It's integrated into PM_CheckParamters()
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The only one thing we can do - emulate code of function.
I have a question: How to use pmove->PM_PlayerTrace and all other funcs in playermove_t?