Quote:
Originally Posted by Lux
This is the function like 80% sure ;D
forward Action:L4D_OnStartMeleeSwing(client, bool:boolean);
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Code:
0 left4downtown.ext.2.l4d2.so + 0x18599
1 server_srv.so!CTerrorWeapon::DoSwing() + 0x365
2 server_srv.so!CTerrorWeapon::ItemPostFrame() + 0x45b
3 server_srv.so!CTerrorGun::ItemPostFrame() + 0x38
You nearly guessed
but it has more things too but i'm not sure if these would exist if these first lines didn't appear
Code:
6 server_srv.so!CBasePlayer::PostThink() + 0xe3b
7 server_srv.so!CCSPlayer::PostThink() + 0xc5
8 server_srv.so!CTerrorPlayer::PostThink() + 0x81b
9 server_srv.so!CPlayerMove::RunPostThink(CBasePlayer*) + 0xb7
10 server_srv.so!CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*, IMoveHelper*) + 0x6ce
11 server_srv.so!CBasePlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) + 0x9c
12 server_srv.so!CCSPlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) + 0x1d9
13 server_srv.so!CTerrorPlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) + 0x323
EDIT I was also getting literally ddosed by this extension, rofl, at some point in survival maps it started spawning random bots and instantly kicking them and the kicked bots were spawning shitton medkits and pills resulting in big laggy pile of medkits+pills and as the physics work strange in this game they were making micro movements all the time making this dark cloud effect around them ( meaning they collide ) making my cpu go to 100% and making whole server ultra laggy