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[TF2] Sentry Immunity
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psychonic
BAFFLED
Join Date: May 2008
02-24-2011 , 14:17 Re: [TF2] Sentry Immunity
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8
Quote:
Originally Posted by
dirtyminuth
I'm a little surprised. My understanding was that this feature was not this easily implemented (e.g. setting a single entity flag). The only other implementation I've seen was to spawn an invisible, non-solid pillar prop around a player, which is clearly more complex. Does this affect other aspects of TF2 gameplay?
Finally, is there a name / constant associated with bit (1 << 16) of m_fFlags?
I blew that mystery open a week ago
https://forums.alliedmods.net/showpo...5&postcount=33
(1<<16) is the FL_NOTARGET flag, just many of the flags shifted in ep2v.
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