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dirtyminuth
Senior Member
Join Date: Sep 2009
Old 02-24-2011 , 13:59   Re: [TF2] Sentry Immunity
Reply With Quote #7

I'm a little surprised. My understanding was that this feature was not this easily implemented (e.g. setting a single entity flag). The only other implementation I've seen was to spawn an invisible, non-solid pillar prop around a player, which is clearly more complex. Does this affect other aspects of TF2 gameplay?

Finally, is there a name / constant associated with bit (1 << 16) of m_fFlags?
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