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Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
12-16-2020 , 21:36 Re: Bullet Speed Management
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28
Updated to v1.4
open spoiler below
Spoiler
- The plugin is no longer depending of the cstrike include.
- Changed the default bullet gravity value to 0.33.
- Changed the accuracy when the user is not standing still (water, jumping, walking, etc..)
- Fixed the damage animation of the victim when it's being damaged through the wall.
- Was not needed to reduce each bullet damage by the number of shotguns fired, it was automatically being done using the Ham_TakeDamage forward.
- Fixed the system that checks where the bullet hit the enemy (for now, only headshot check is avaliable) to calculate the damage.
Still workin' on bullet penetration...
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Last edited by EFFx; 12-16-2020 at
22:48
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