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CosmicD
Senior Member
Join Date: Dec 2009
Location: Hasselt, Belgium
Old 04-10-2022 , 05:06   Re: [L4D1 & L4D2] Customize Transition Entities
Reply With Quote #10

linux, (hosted on gameservers.com) and i've got further info, I installed accelerator and I get the following report:

Code:
This crash was caused by a plugin trying to spawn an incorrectly configured entity.
422/ - weapon_ammo_spawn: UTIL_SetModel: not precached: models/props_unique/spawn_apartment/coffeeammo.mdl
Is this something you can fix ? Or did I forget to configure something properly ?

Somebody on discord told that you need to call the function Precachemodel() on OnMapstart() but in your source, I only see onmapend.

I also don't understand why it causes problems with that particular model...

Edit: so wherever that coffeeammo.mdl is used, the server will crash. When you load a map with cofeeammo.mdl in the starting saferoom, all medkits plus the ammo model aren't spawned either.

ps: I have no custom maps on the server I'm testing on.
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Last edited by CosmicD; 04-11-2022 at 04:52.
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