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eyal282
Veteran Member
Join Date: Aug 2011
Old 02-07-2018 , 09:01   Re: [L4D2] SDKCall CCharge::MarkSurvivorAsHit crashes server
Reply With Quote #5

Quote:
Originally Posted by cravenge View Post
Why not write the signatures in a .txt file and put in the gamedata folder instead of hardcoding it in the plugin?
ChargerInfiniteImpact.txt


For the code, do not use OnGameFrame when calling signatures since it applies them for every game frame.
Fixed source code:
Your code will cause a bug that will send the impacted survivor flying 500 meters high... I already tried it.
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