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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 02-07-2018 , 08:27   Re: [L4D2] SDKCall CCharge::MarkSurvivorAsHit crashes server
Reply With Quote #3

Why not write the signatures in a .txt file and put in the gamedata folder instead of hardcoding it in the plugin?
ChargerInfiniteImpact.txt


For the code, do not use OnGameFrame when calling signatures since it applies them for every game frame.
Fixed source code:
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