Thread: [Subplugin Submission] [ZP43|ZP50] New Tripmine
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 11-01-2013 , 12:12   Re: [ZP43] New Tripmine: Beta
Reply With Quote #15

Quote:
Originally Posted by DonKisgot View Post
New upcoming suggestions ;

- Time Delay Before Start Planting. (Need 15 sec delay for wait first zombie get chosen)

- Zombies Can Kill Humans Tripmine , Humans Also Can Kill Zombies Tripmine (BALANCED)

- Humans & Zombies tripmine has diffrent health (Because zombies can't give damage as much as humans. So this help to keep balance.)

- Maximum deploy amount per person. (ex : if ammo cvar is 3 they can deploy 3 tripmines and then buy 3 more and deploy 3 more. So we need deploy limit.)

Sorry for my english. I try to explain as much as ı can.
- You only can buy/plant tripmine when round is started.
- Yes zombies can destroy your tripmine.
- Zombie no need to use tripmine, because zombie is a dead man, he just run and eat brain. Too genius for me if zombie use tripmine (Logic).
- Ermm i think global max plant is suitable, if player don't have enough AP so other players still can buy and plant tripmine for them. I will not make this feature, sorry for that.

Quote:
Originally Posted by Catastrophe View Post
Yokomo update the title of the thread it says only zp43.... u also have a zp50 version for players who need it....
Oh sorry, thanks for inform me

**Edited**
By the way "get_user_godmode(id)" is useless in ZP because it use it own godmode method. You need to create a new native in ZP core plugin to get/set user godmode. I've done it in my ZPA plugin. It's not hard to add new native for get/set user godmode, i bet you all can modify your own ZP core plugin.

Last edited by yokomo; 11-01-2013 at 12:18.
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