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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 10-28-2021 , 01:03   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1133

Quote:
Originally Posted by BHaType View Post
Just tested it and it works pretty stable but it still can be improved. Right now it checks for one random adjacent area but can check them all also instead of one call for GetOriginAlongside you can separate them into different calls with different settings...

...

This function can become universal so I maybe add description to the functions later
Thanks for the info and test plugin. I'll look into this whenever I find the time. I have to say though that I didn't expect it to take up so many lines of code.

Quick question: What do all those address offsets represent and how did you find them?

I'm seeing offsets like "0x58" but I don't know what that points to.
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