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yuzumi
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Join Date: Jul 2020
Old 10-26-2021 , 07:59   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1129

Quote:
Originally Posted by thewintersoldier97 View Post
1. I'm using this Shao's version along side with ABM, and pretty sure I've set the "director_tank_auto" cvar to 0 in the cfg. Don't know what's causing the bug here tho :(

2. I see, so is there any way to modified it so when the Tank die, each survivor get a chance to obtain such items? Though that randomness would make it more fun.

Thanks for replying yuzumi :D
ABM and shao's version SuperVersus they all have tank health setting, ABM set "director_tank_auto" cvar to 0.

SuperVersus Comment out tank_spawn eventhook, This event in this plugin is set tank health if spawn tank.
PHP Code:
HookEvent("tank_spawn"Event_TankSpawnEventHookMode_Post); 
change to
PHP Code:
//HookEvent("tank_spawn", Event_TankSpawn, EventHookMode_Post); 

Last edited by yuzumi; 10-26-2021 at 09:16.
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