Quote:
Originally Posted by xbatista
Please can you make that so TerminateRound function will end round like it must end
I mean when TerminateROund function is called round ends very fast, no sounds, it works now like , when function is called and players respawned immediately and without round end sound.
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CS_TerminateRound(3.0, CSRoundEnd_TerroristWin);
Plays the sound and works fine. You need to add a delay, if you set the first param to 0.0 no sound and its instant end. IIRC 3.0 is what the game normally uses.