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[TF2] Kart Horns
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ddhoward
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Join Date: May 2012
Location: California
11-06-2014 , 18:22 Re: [TF2] Kart Horns (v.14.1106)
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Pretty much. Also, you can place any sound file (of filetypes that the engine supports) into the sound folder, and upon next map change, they will be added to the honk list.
Also, all released versions of Tony's plugin (v1.3 as of this post) play the honks with the listening player as the origin. Meaning that when one player honks, EVERY OTHER PLAYER ON THE MAP hears the honk as if the honker was right on top of him, regardless of any actual distance between them, while older versions cause the horn to be completely inaudible to all players but the honker.
I am aware that the jalopy horn sound (4500d089_aaooga.mp3) is extremely quiet. I will be releasing a fix shortly. This fix will NOT be auto-updated, nor will this plugin ever cause Updater to download sound files.
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Last edited by ddhoward; 11-06-2014 at
18:28
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