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XARIUS
SourceMod Donor
Join Date: May 2008
Location: Atlanta, GA
Old 10-08-2008 , 13:12   Scout No Scope (Updated: v1.0.1, 10/12/08)
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General:

I'm a big fan of the scout, and enjoy some scoutzknivez from time to time. I was on a server yesterday that had a neat eventscripts based noscope mod, so I decided to make one for SourceMod.

Info:

This plugin will automatically remove and give the scout back when a user tries to scope. It happens very quickly, so there's very little delay. Removing the weapon and giving it back was the only way I could find to reliably "unscope".

Optionally, with a cvar, you can enable bullet path laser beams as well (sharks not included).

Usage:

Sit back and have fun.

Installation:
  • Copy noscope.smx to addons/sourcemod/plugins/
  • Copy noscope.sp to addons/sourcemod/scripting/
  • Copy noscope.phrases.txt to addons/sourcemod/translations/
Configuration:
  • sm_noscope_enabled - Enables or disables this plugin. (Default: 1)
  • sm_noscope_bulletpath - Enable bullet path laser beams. (Default: 0)
Notes:

This was primarily designed for scout servers, or scout maps, however there is nothing preventing you from using it on a normal server. It will not affect awps or auto's. I did not include a config file since there's really only one cvar to set. Use per-map config files if you want to enable the plugin (or bullet path effects) on certain maps.

Changelog:

Version 1.0.1:

Minor code cleanup. Added a few new entries to the translations file. Updating the translation file is required!

Version 1.0:


Public Release.

Known Issues:

None that I know of!

Additional Comments:

Thanks to Nican & Crimson for the laser beam code (found in scripting)
Attached Files
File Type: sp Get Plugin or Get Source (noscope.sp - 4055 views - 4.1 KB)
File Type: txt noscope.phrases.txt (276 Bytes, 1409 views)
File Type: zip noscope.zip (7.7 KB, 3388 views)
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Last edited by XARIUS; 10-12-2008 at 13:48.
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