General:
I'm a big fan of the scout, and enjoy some scoutzknivez from time to time. I was on a server yesterday that had a neat eventscripts based noscope mod, so I decided to make one for SourceMod.
Info:
This plugin will automatically remove and give the scout back when a user tries to scope. It happens very quickly, so there's very little delay. Removing the weapon and giving it back was the only way I could find to reliably "unscope".
Optionally, with a cvar, you can enable bullet path laser beams as well (sharks not included).
Usage:
Sit back and have fun.
Installation:- Copy noscope.smx to addons/sourcemod/plugins/
- Copy noscope.sp to addons/sourcemod/scripting/
- Copy noscope.phrases.txt to addons/sourcemod/translations/
Configuration:- sm_noscope_enabled - Enables or disables this plugin. (Default: 1)
- sm_noscope_bulletpath - Enable bullet path laser beams. (Default: 0)
Notes:
This was primarily designed for scout servers, or scout maps, however there is nothing preventing you from using it on a normal server. It will not affect awps or auto's. I did not include a config file since there's really only one cvar to set. Use per-map config files if you want to enable the plugin (or bullet path effects) on certain maps.
Changelog:
Version 1.0.1:
Minor code cleanup. Added a few new entries to the translations file.
Updating the translation file is required!
Version 1.0:
Public Release.
Known Issues:
None that I know of!
Additional Comments:
Thanks to
Nican & Crimson for the laser beam code (found in scripting)