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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 06-03-2008 , 22:06   [DoDS]Bonus Round Fun v1.13
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The bonus round can be a slap in the face when, after a long hard battle, defenceless losing players get gunned down, with no weapons to defend themselves!
Dog's Bonus Round plugin allows the losing team to hide, as they turn into random objects and try to blend in....hoping the winning team pass them by.
Sometimes it works, sometimes it doesn't!

This is a conversion from my EventScripts plugin.

Servers running this plugin

Retsam has provided many additions and improvements to the plugin.

Installation
  • Copy dog_bonus_round.smx to addons/sourcemod/plugins

Configuration
  • sv_bonus_round_third_person <0 | 1> - default: 1
If enabled, players are given a third person view of themselves which can help them blend in, better.

Changelog
Version 1.07
SourceMod release.

Version 1.08
+ Fixed the bad ragdoll problem by making players return to the normal model if they get shot or killed.
+ Added 8 more models
+ Fixed a bug where dead players were included in the model change routine

Version 1.09
+Fixed a bug where players who get returned to their normal model, assume the "Jesus position". Players are given a pistol.

Version 1.10
Plugin edited by retsam
- Config is auto-created by plugin(plugin.propbonusround.cfg). Because of the cvars, this makes life a little easier.
- I removed some of his original models I did not like personally. These were some of the larger more obscene ones such as all the vehicles, boat, huge rock, large tree's etc... If its a problem, its fairly easy for someone to copy and paste from the original back. Just change the model count as well... The model count is now 26 instead of the orginal 33 if that matters.....
- Added many cvars for more control. Cvars to enable/disable plugin, to force thirdperson on players, enable client triggers, and removing models on hit. Note: By default, I have disabled removal of prop on hit and force thirdperson view. Some may want these enabled by default, so youd have to change them.
- Added cvar for client controlled SM triggers for thirdperson. The triggers only work on the losing team (props) and only during bonus round.
- Removed the code for stripping weapons. I think the reason for this was to make sure the weapons dont show up on prop'd players. Instead, I decided to make them invisible so you dont have to worry giving them back a 'pistol' when their model is set back. Also, if SM was old or offsets were ever changed before server could restart, that would crash the server.
- Various other small changes that arnt worth talking about......

Version 1.11
Plugin edited by retsam
- I found a problem related to the regconsolecmd code in the plugin. Looks like it kept duplicating itself on map changes. My bad. It is now fixed, but you wont be able to change the triggers(not that you should be anyways) until a plugin-reload happens. Ill have to figure out a smarter way to recode that...
- Cleaned up a bit of unnecessary code.
- Added a centertext msg for model name.


Version 1.12
Plugin edited by retsam
-Added admin only & flag cvars. Now able to set it for admins only.(will need to delete previous config to get updated cvars.)

Version 1.13
Plugin edited by retsam
-Fixed Thirdperson


Screenshots
This piano has just lost the round!



The flower pot on the right is a soldier......

Attached Files
File Type: sp Get Plugin or Get Source (dog_bonus_round.sp - 2772 views - 13.4 KB)
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Last edited by strontiumdog; 06-03-2010 at 10:41.
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